'so... I was at a party last night' installation by andrea cuius and roland ellis for poet sabrina mahfouz's solo show at the new wimbledon theatre


light and sound shift in response to one another in 'so... I was at a party last night', a light installation
created by london-based programmer andrea cuius and designer roland ellis for poet sabrina mahfouz's solo show 'dry ice'.

thirty tungsten lamps, of a variety of forms and each with an intricately shaped filament, are suspended from the ceiling,
creating a luminous canopy. the brightness of each lamp is determined in realtime by a computer program fed data
from an onstage microphone, and the lights brighten and dim in response to the changing frequencies and amplitudes
of sound from the performance.

the artists state:
'conversations and interactions form the stimulus for this reactive light installation. each point of light has a character,
and together they form a dynamic canopy [...], a luminous ceiling, such that the stories might be told from beneath the sheets
or within an alcove.
'



demo of the activity of the lights, which are affected in realtime by the ambient sound (here a track by rehab music)



view from the installation



the filaments of the tungsten lamps take on unusual forms



detail view



'computer vision' of the set, wherein the brightness of the lamps responds in realtime to the sound dynamics of the performance



via designboom

OMG..



'field' for the men's spring/summer 2012 collection by OMA / AMO at the prada fondazione, milan
© OMA; image by agostino osio



italian fashion house, prada's men's spring/summer 2012 collection presentation transpired within a runway framework designed
by OMA/AMO. an ordered grid of 600 blue foam blocks arranged in a 1.5m by 1.5m grid permeated
the prada fashion show space in milan. the blocks intended for audience seating also doubled as edges for the varied catwalk paths,
inevitably integrating individuals into the show. models filtered between the seats in highly choreographed catwalk patterns,
turning along the grid in divergent directions.



catwalks integrated into audience seating
© OMA; image by agostino osio


the rhythmic rows of seating situated within the confines of the vast historic building creates an unexpectedly sculptural effect.
artificial grass contrasts against the blue blocks, evoking imagery of an outdoor picnic. the building's rustic and monochromatic
concrete walls amplify the saturation of the colorful installation. sixteen parabolic aluminized reflector light panels located around
the perimeter of the grid provide lighting for the runway.



audience seating and camera platforms
© OMA; image by agostino osio



perimeter and light panels
© OMA; image by agostino osio



entrance
© OMA; image by agostino osio



entrance to event space
© OMA; image by agostino osio



runway meandering through the audience
© OMA; image by agostino osio




finale
image courtesy of prada



runway finale
image courtesy of prada




video footage of the runway show


via designboom
오 마이 가뜨

Another bunch of illustrations for the book I am working on.
  • detail
  • detail


  • via behance network


    아주 흥미로운!! 태양광을 이용한 3D 프린터.
    볼록렌즈로 태양광을 증폭하여 모래를 용해점까지 가열한 후 다시 식혀 굳히는 방법으로 유리 오브제가 만들어진다.
    Solar Sinter는 기존 3D 프린터의 레이저 소결 원리와는 동일하지만 모래와 태양광을 사용한 것이 특징. (text via designfulx)
    그리고 뒤에서는 3D 프린터에 대해 알아본다.

    +++++++++++++++++++++++++++++++++

    Solar Sinter Project


    Markus Kayser - Solar Sinter Project from Markus Kayser on Vimeo.


    에너지 생산과 원료 부족이 부각되는 요즘, 이 프로젝트는 에너지와 자원이 풍부한 사막의 잠재성을 탐구한다.
    본 실험에서 기존의 3D 프린팅 프로세스를 사용하여 유리로 된 결과물을 얻기 위해 태양광과 모래가 원료 에너지와 물질로 사용하여 첨단 생산 기술과 자연 자원의 결합을 시도한다.

    Solar Sinter 프로젝트는 전세계에서 가장 효율적인 잠재적 에너지 자원인 태양을 최대한 활용하는것을 미래에 현실화할 수 있는가에 대한 질문을 던지는 것이 목표이다. 그에대한 해답을 제공하기 이전에 이 실험은 신선한 사고를 위한 출발점이라고 할 수 있다.

    In a world increasingly concerned with questions of energy production and raw material shortages, this project explores the potential of desert manufacturing, where energy and material occur in abundance.
    In this experiment sunlight and sand are used as raw energy and material to produce glass objects using a 3D printing process, that combines natural energy and material with high-tech production technology.

    Solar-sintering aims to raise questions about the future of manufacturing and trigger dreams of the full utilisation of the production potential of the world’s most efficient energy resource - the sun. Whilst not providing definitive answers this experiment aims to provide a point of departure for fresh thinking.



    +++++++++++++++++++++++++++++++++

    Sun Cutter Project


    Markus Kayser - Sun Cutter Project from Markus Kayser on Vimeo.


    이 프로젝트는 태양광을 직접 동력화하여 결과물을 생산할 수 있는지 그 가능성을 탐구한다.
    순수 태양광을 볼록렌즈에 초점을 맞추어 프로그래밍 되어있는 Shape으로 0.4mm의 합판 심지어는 종이와 카드를 커팅한다.
    ....and so on

    The sun cutter project explores the potential of harnessing sunlight directly to produce objects. the machine is a low-tech, low energy version of a laser cutter. it uses pure sunlight, focused by a ball lens, to repeatedly cut programmed shapes in up to 0.4mm thick plywood as well as paper and card.
    The project also explores the merit of analogue mechanized production that draws on the machine technology found in pre-digital machinery and automaton. it uses a cam system, moving an x & y- board to control the shape of the cut. the cams are set into synchronized motion by a small solar-powered motor driving a timing belt.
    Each pair of sunglasses made, even though very similar in shape, is still unique, creating a juxtaposition between the machine-made, repetitive and individual, unique object.



    +++++++++++++++++++++++++++++++++

    3D Printing 기술이란.


    일반적인 프린터는 종이에 글자를 인쇄하고 사진을 출력해주는 기계장치다. 3D 프린터는 컴퓨터에서 그린 모델을 실제 만질 수 있는 물체로 뽑아낸다.

    3D 프린터의 역사는 20년이 넘는다. 자동차·항공회사는 자사가 개발하는 신제품 모형을 만들어 실험해보기 위해 3D 프린터를 활용해왔다.

    원리는 다음과 같다. 먼저 컴퓨터에서 3D 프로그램으로 작성한 설계 데이터를 3D 프린터로 전송한다. 3D 프린터에는 잉크 대신 금속·고무·플라스틱 같은 원재료가 들어 있다. 설계도에 맞게 이 재료들을 층층이 쌓아나가면서 실제 물체처럼 입체감 있게 만들어 주는 것이 바로 3D프린터다. 아직까지 음식재료를 배합해 음식을 만들어 주는 수준까지는 이르지 못했다.

    오스트리아의 빈 공과대학 연구팀은 최근 무게가 1.5㎏에 불과한 3D 프린터를 개발하는 데 성공했다. 지금까지 3D 프린터는 작업의 정밀함이 떨어졌지만 이 제품은 0.05㎜ 두께까지 그대로 찍어낼 수 있다. 가격은 1750달러(약 190만원) 수준이다.

    지금까지는 3D 프린터 시장을 중소업체들이 주도해왔지만, 미래 시장을 보고 글로벌 기업들도 하나둘씩 사업에 뛰어들고 있다. 세계 최대의 프린터 회사인 미국 HP는 작년 1월 스트래터시스(Stratasys)라는 회사와 계약을 맺고 HP 브랜드를 단 3D 프린터를 내놓았다. HP 관계자는 “현재 북미·유럽 시장에 3D 프린터 제품을 내놓고 있다”며 “한국을 포함한 아시아·태평양 지역은 내년 하반기에 제품을 선보일 계획”이라고 전했다.

    ‘오토캐드’라는 정밀설계 소프트웨어로 유명한 오토데스크는 최근 3D 프린터를 지원하는 ‘123D’라는 PC용 무료 프로그램을 내놓았다. 윈도 운영체제(OS)가 깔린 PC에 설치하면 설계 프로그램에 익숙지 않은 초보자라도 평면에 그림을 그리듯 입체적으로 자신이 그리고 싶은 모형을 표현할 수 있다. PC로 설계를 한 뒤 프린트 버튼을 누르면 입체 모형이 나오는 원리다.

     
    3D 프린터에서 출력할 수 있는 입체모형을 설계해주는 오토데스크의 3D 소프트웨어 '123D'/오토데스크 제공

    CNN머니는 앞으로 3D 프린터가 가정과 기업의 필수 액세서리가 될 것이라고 전망했다. 그 이유로 가격이 급속히 떨어지고 있어 소비자들의 구입부담이 줄었다는 점을 꼽았다. 의사가 연구용으로 직접 인공 장기를 찍어내고, 요리사는 자신의 요리법을 시험해볼 수 있는 세상이 머지않았다.

    최근에는 ‘컨티넘 패션’이라는 회사가 나일론 소재의 비키니를 3D 프린터로 만들어내 화제를 모았다. IT전문매체 비즈니스 인사이더는 3D 프린터를 이용하면 의류산업에도 큰 변화가 올 수 있다면서, 마법과 같은 3D 프린터 기술을 통해 고객이 직접 갖고 싶은 의상을 만드는 시대라고 표현했다.

    다양한 산업과 개인 고객들의 수요가 늘면서 3D 프린터 시장규모는 급속히 커질 것으로 전망된다. 컨설팅회사인 홀러스 어소시에이츠는 3D 프린터 시장이 지난해 13억달러(1조4000억원)에서 오는 2020년에는 52억달러(5조6000억원)로 커질 것이라고 내다봤다.

    3D 프린터 제조사인 미국 3D시스템스의 라지브 쿨카니(Kulkarni) 부사장은 “5년 전 2만5000~5만달러 하던 3D 프린터가 지금은 1000달러(약 108만원) 정도까지 가격이 떨어졌다”며 “일반 소비자 시장을 공략하기 위한 준비를 하고 있다”고 말했다. 이미 일부 가정에서는 3D 프린터를 이용해 물건을 만들어내고 있다.

    유명 IT전문매체 ‘와이어드’의 크리스 앤더슨 편집장은 “3D 프린터 보급이 활성화되면 개인도 얼마든지 상상력을 발휘해 신선한 아이디어의 제품을 집에서 만들어 쓰고 시장에 내다 팔 수도 있다”고 말했다. 그는 “이는 1인 기업의 등장을 예고하는 것이며, 전통적인 제조업을 기반으로 하는 대기업에 위협적인 요인이 될 것”이라고 분석했다.

    via

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    앱의 홍수 시대.
    기능이 뛰어난 앱, 유용한 앱, 하다보면 시간가는 줄 모르는 앱...
    다양한 앱들 중에서 이번엔 심미적으로 아름다운 앱들을 소개할까 한다.
    당신의 스맛폰에 시각적인 즐거움이 되어줄 그것들!

    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    The Virtual Water iPhone App




    상당히 널리 알려진 The Virtual Water Project 포스터의 디지털 버전 앱.
    이 포스터는 각 제품을 생산하는데 얼마나 많은 물이 사용되는가를 알려주는 포스터이다.
    또한 각 대륙별로 물의 양을 정리하여 상품-서비스-소비자 등을 보여주는, 인포메이션 디자인이다.
    1.99$

    The vast amount of water consumed and polluted in the making of products has an enormous impact on the ecological footprint of human civilization.

    Carry the Virtual Water digital companion anywhere and grow more concious about how much water our everyday food and beverages really consume.
    The official Virtual Water app is the interactive edition of the popular Water Footprint poster by German designer Timm Kekeritz. 
    It has been featured in various publications worldwide, including Greenpeace Magazine, SEED Magazine, La Repubblica, IdN Magazine.
    The poster’s unique design was carefully adapted for your iPhone OS device by the designer and his studio in Berlin.

    Available on the iTunes App Store: http://itunes.apple.com/app/virtual-water/id369876250?mt=8
    Check out the official Virtual Water website at http://virtualwater.eu

    The Virtual Water app provides richer information an even more products than the printed edition�"plus full interactivity. Picking a product from the list takes you to its individual infographic: a beautiful illustration and animated water drops. Swipe to navigate and compare products. Flip to get quick facts on the current product. Get surprised with a random product by shaking your iPhone / iPod Touch.




    via behance network

    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Lucky Maker

    당신의 운좋은 하루를 위한 아름다운 부적 한장. 0.99$ @ appstore

    LuckyMaker is the entertaining application. Find your talisman and carry it with you all the time! A few seconds is enough to attract good luck or lobr>

    Application icons
    We made catchy application icon reflecting positive energy of charms and icons for the
    key application features.

     


    See it on the
    NicyApps.com
    via behance network

    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    EpicLeptic

    기하학 패턴을 좋아하는 당신을 위한 게임 앱

    Concept, Graphics, Programming

    Hopefully craziest game on the App Store

    Here are 5 promocodes to the first people to see this project.
    Enjoy:
    3FFT4K9P7NH6
    94P9M9ANWLFA
    3F4EPMNTLTYW
    A7ELYMEJWXLL
    R4E7THTMHYJM 

     

     

     



      0.99$

    via behance network

    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    FLUD

    FLUD 디자인 뉴스 앱!
    레이아웃, 시각적 디자인, 보기만 해도 즐겁다. plus, it's free!

    FLUD News for iPhone is Sexy!
    www.theFLUD.com

    I just launched FLUD for iPhone with my team. FLUD for iPad has been a phenomenal success in the app store and has been featured on major tech blogs and publications.

    FLUD is a great place to follow your favorite sources of content in a highly visual, categorized format. It has a huge community behind it in only 3 months of being in the app store and we have a lot of support from our lovely users.

    The app is completely FREE along with the iPad app, so I hope you enjoy these screen shots enough to download and use it :)

    ***we know there are v1.0 bugs and the fixes will come on DEC 17th, please don't leave us a bad rating :) ***

    Download FLUD for free

    Follow FLUD on Twitter


    Fan FLUD on Facebook

    As seen on these publications.

     

    FLUD Home Screen with socially aggregated FLUD feed

    FLUD Home Screen Load

    Intro screen for new users

    Super easy scroll between all your feeds

    A partner "PUDL" which is a Personal User Defined Link Source

    Article detail view
     


    via behance network

    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Extraverage | iPhone Wallpapers

    well designed wallpapers

    © www.extraverage.net 2009320x480 sized artworks, 32 in a zip. Download for free. 
    Check out!

    via behance network

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    0hairwars01.jpg

    "Our next spaceship will have two bathrooms."

    The biggest strain on Han Solo and Chewbacca's relationship must've been sharing the bathroom in the Millenium Falcon. Imagine Han cleaning out the drain and unpeeling the bar soap after Chewbacca took a shower. And Wookiees probably take forever to dry off, soiling towel after towel while Han waits outside with his toothbrush.

    0hairwars02.jpg

    Maybe Chewie could speed up the drying process with this hair dryer shaped like Darth Vader's mouthpiece, designed by St.-Petersburg-based ID'er Tembolat Gugkaev.

    No word on whether it makes that heavy breathing sound when you use it. Hopefully it doesn't, or Han will get the wrong idea about why Chewie's taking so long in the bathroom.

    tembolat.png




    via Core77

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    우왕 짱!

    Image Courtesy of Gerg

    Tools have evolved since the beginning of time. What started as a primary element to assist the human body has evolved as the human mind keeps finding ways to make them more efficient, aesthetically pleasing and generally cheaper for us to consume. With every improvement comes change but for the most part, we have seen change in tools as a gradual process due to the fact that adopting change is not easy for consumers. This does not mean that we cannot think ahead and visualize how tools would look and interact in the future, it just means that both trajectories (visionary and evolutionary) need to inform each other as both strive to improve tools and our quality of life through the use of those tools.

    Image Courtesy of Gerg

    Gregory Kaufman or Gerg as he prefers it, is a young designer from Houston with an interesting vision. A recent bfa graduate of the Kansas City Art Institute, Gerg chose to redesign a tool for music as his final Senior project, the DJ table. As a DJ himself, he saw an opportunity to make a change that would drastically influence DJing by not only thinking about the tool but also the logistics of owning and transporting the equipment. He found the process of DJing cumbersome and inefficient as DJs must go through an arduous process of preparing and transporting the equipment. Heavy, bulky, expensive and tedious are the tasks of set up and tear down. There is also the risk of dropping and damaging the equipment as you move back and forth between venues. Gerg saw an opportunity to consolidate these obstacles by developing and designing a digital DJ turntable.

    Image Courtesy of Gerg

    Image Courtesy of Gerg

    He studied not only the logistics of purchasing and transporting, but also the facets of tactile behaviors that come with DJing. Gerg worked arduously considering the physical and emotional connection the DJ must have with equipment and audience. He developed a digital interface on a flat screen that will allow DJs to have more control and a more fluid process with their passion. Understanding the difficulty of not having the dimensional and tactile qualities of the turntables, Gerg designed a series of gestural interactions to compensate for not having dimensional parts. This clever solution allows the DJ to maintain his/her current integration with the music and the audience.


    Video Courtesy of Gerg

    Enough said, take a look at Gerg explaining the concept and demonstrating the product through a conceptual video. Go ahead and give us your opinion in UX, interaction and gestural considerations.

    Image Courtesy of Gerg

    Image Courtesy of Gerg

    Image Courtesy of Gerg

    Image Courtesy of Gerg

    sources:

    Gerg Werk




    ------------------------------------------------------------------------------------------------------------------

    Senior Degree Project for the Kansas City Art Institute. DJ touch screen interface and gesture interaction concepts.
  • paper prototype for scale and arrangement purposes
  • instruments change shape depending on what hand gestures you use. the tools evolve with the dj.
  • because each dj has a different method of playing music, each shape is unique to him or her. their table becomes personal.
  • stills from the video
  •  

  • this project took three months to complete in the spring semester of 2010 at the kansas city art institute.

    for more work and contact please visit gergwerk

    Special thanks to dj grumpypants, Jamie Gray & Chris Chapin, Javier Fadul & Culture Pilot, Chelsea L. Perry, Luke McKinney, Dj Jochen, Eric Souther, and Diana Heise.

    Songs used:
    CZR ft. Darryl Pandy - Bad Enough (Undagroundiscofunk rmx)
    Deadmau5 - Bye Friend
    AC Slater - Party Like Us (Udachi rmx)
    Aniki ft. Bling Fingah - Cut the Mix (Hot Mouth & TJR rmx)


    this project has a creative commons license of Attribution-NonCommercial-ShareAlike 3.0 Unported.
    for more information about this license, please visit creativecommons.org/licenses/by-nc-sa/3.0/
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    ※ 3D Channel
    1. 3D Channel Extract
    2. Depth Matte
    3. Depth of Field
    4. Fog 3D
    5. ID Matte


    ※ Audio
    1. Backwords
    2. Bass & Treble
    3. Delay        -Echo효과
    4. Flange & Chorus
    5. High-Low Pass
    6. Modulator
    7. Parametric EQ
    8. Reverb       -울림효과
    9. Stereo Mixer
    10. Tone


    ※ Blur & Sharpen :얼룩,(더러움) 또렷하게 하다
    1. Box Blur
    2. Channel Blur -부드러운 가장자리를 만들 때
    3. Compound Blur -영상의 픽셀을 합쳐서 부드럽게 만들어 줌.
    4. Directional Blur -부드러운 모자이크를 만들 때
    5. Fast Blur -수평, 또는 수직 방향으로 블러를 간단하게 적용
    6. Gaussian Blur -자연스러운 얼룩을 세부적으로 적용
    7. Lens Blur
    8. Radial Blur -소용돌이치는 듯한 얼룩수치 조절
    9. Reduce Interlace Flicker
    10. Sharpen -레이어 가장자리부터 날카롭게 해줌
    11. Smart Blur
    12. Unsharp Mask -색상이 변하는 부분을 더 선명하고 날카롭게 하는 효과


    ※ Channel :경로, 루트
    1. Alpha Levels
    2. Arithmetic -R,G,B 색상별로 색상 단계를 조절하여 영상을 단조롭게 만들어 줌.
    3. Blend -두 영상 합성.서로 다른 5개의 모드를 사용하여 두 클립을 혼합
    4. Calculations -영상의 특정 색상 채널만을 나타냄
    5. Channel Combiner
    6. Compound Arithmetic -특정 채널을 대상으로 두 영상을 합성
    7. invert -두 영상 합성을 서로 반전할 때
    8. Minimax
    9. Remove Color Matting
    10. Set Channels
    11. Set Matte -Take Matte From Layer에서 선택한 클립의 특정 채널을 통해 현재 클립과 합성
    12. Shift Channels
    13. Solid Composite -Color에서 지정한 색상을 통하여 두 클립을 합성


    ※ Color Correction
    1. Auto Color -밝기와 명도를 자동으로 조절
    2. Auto Contrast -색상과 대비를 자동 조절
    3. Auto Levels -영상의 어두운 부분과 밝기를 자동 으로 조절
    4. Brightness & Contrast -밝기와 명암 대비 조절
    5. Broadcast Colors
    6. Change Color -특정 부분의 색상을 다른 색상으로 바꿈.
    7. Change to Color -특정 색상을 다른 색상으로 바꾼다는 점에서 Change Color와 같지만 Form에서 지정한 색상을 To에서 지정한 색상으로 바꾸어 줌.
    8. Channel Mixer -삼원색을 증감 색상조절
    9. Color Balance -R,G,B 삼원색 기준으로 이미지 보정
    10. Color Balance (HLS) -화면 색상을 색조, 밝기, 채도 설정
    11. Color Link
    12. Color Stabilizer
    13. Colorama
    14. Curves
    15. Equalize -영상에 사용된 모든 색상과 밝기 값을 균등하게 만들어 줌.
    16. Exposure
    17. Gamma/Pedestal/Gain
    18. Hue /Satulation - 색상 및 채도 조절
    19. Leave Color
    20. Levels -밝기 조정
    21. Levels (Individual Controls)
    22. Photo Filter
    23. Ps Abitrary Map
    24. Shadow/ Highlight -밝은 영역과 어두운 부분을 더욱 밝고 어둡게 해줌
    25. Tint -두 가지 색상을 바꿈.


    ※ Distort :비틀다
    1. Bezier Warp
    2. Bulge -볼록렌즈
    3. Corner Pin -4개의 점을 이용하여 원하는 모양설정
    4. Displacement Map
    5. Liquify
    6. Magnify -영상의 특정한 부분을 확대해서 보여줌. 위치조정 가능.
    7. Mesh Warp
    8. Mirror -영상을 거울에 반사시켜 놓은 듯한 효과
    9. Offset -영상의 위치 간격지정. 영상의 위치를 변경하여 겹치게 나타나도록 함.
    10. Optics Compensation
    11. Polar Coordinates -영상을 마구잡이로 찌그러뜨리거나 공처럼 만듦
    12. Reshape
    13. Ripple -물에 돌을 던져 생기는 파형 모습
    14. Smear
    15. Spherize -중심이 불록하게 튀어나옴
    16. Transform -영상 외곡,크기,기울기,위치,회전,등효과
    17. Turbulent Displace -영상을 여러 형태로 왜곡
    18. Twirl -회오리바람 소용돌이 효과
    19. Warp
    20. Wave Warp -물결처럼 출렁이는 효과


    ※ Expression Controls
    1. Angle Control
    2. Checkbox Control
    3. Color Control
    4. Layer Control
    5. Point Control
    6. Slider Control


    ※ Generate
    1. 4_Color Gradient
    2. Advanced Lightning
    3. Audio Spectrum
    4. Audio Waveform
    5. Beam
    6. Cell Pattern -작은 조각의 패턴을 만듬. 클립 전체를 패턴으로 만들기 때문에 다른 클립과 합성하는 타이틀 클립에 적용하여 특정 질감을 갖도록 하는 것이 좋음.
    7. Checkerboard -영상에 체크무늬를 만듬.
    8. Circle -영상에 원을 만듬.
    9. Ellipse -기본적으로 정원의 링이 만들어 짐.
    10. Eyedropper Fill -특정 지점의 색상으로 영상의 색상을 변경
    11. Fill
    12. Fractal
    13. Grid
    14. Lens Flare -특정한 영역에 직사광선이 카메라 렌 즈에 반사되는 효과
    15. Lightning -두 지점사이에 번개가 치는 듯한 효과
    16. Paint Bucket -영상의 특정 지점에 대한 색상 영역을 지정한 다른 색으로 채움.
    17. Radio Waves
    18. Ramp -두 지점의 색상을 각각 지정하여 그라디언트 효과를 만듬.
    19. Scribble
    20. Stroke
    21. Vegas
    22. Write-on  -선을 긋는 효과.


    ※ Keying :어떤 그림의 특정한 부분에 다른 그림의 어떤 특정한 부분을 중첩시키는 과정
    1. Color Difference Key
    2. Color Key -지정해 준 Key Color의 영역이 투명하게 빠짐
    3. Color Range
    4. Difference Matte -적용된 소스와 반대 되는 색을 빼줌
    5. Extract
    6. Inner/Outer Key
    7. Linear Color Key
    8. Luma Key -화면의 명암을 기준으로 색을 빼줌
    9. Spill Suppressor


    ※ Matte
    1. Matte Choker
    2. Simple Choker


    ※ Noise & Grain
    1. Add Grain
    2. Dust & Scratches -영상의 노이즈나 잡티 등을 제거. Median과 비슷하며 역시 Radius 값을 높이면 블러를 적용한 것과 같이 나타남.
    3. Fractal Noise
    4. Match Grain
    5. Median
    6. Noise
    7. Noise Alpha -영상에 불규칙적인 노이즈를 만들어 색다른 분위기를 만듬.
    8. Noise HLS -색상(Hue), 밝기(Light), 채도(saturation) 등 세가지 형태의 노이즈를 만들어 줌.
    9. Noise HLS Auto -Noise HLS와 동일한 방식으로 노이즈를 만들되 재생시 노이즈가 애니메이션을 갖음.
    10. Remone Grain


    ※ Paint
    1. Paint
    2. Vector Paint


    ※ Perspective
    1. 3D Glasses
    2. Basic 3D -수평,수직값을 조절
    3. Bevel Alpha
    4. Bevel Edges
    5. Drop Shadow -레이어에 선택한 색깔의 Shadow가 생김
    6. Radial Shadow


    ※ Simulation
    1. Card Dance
    2. Caustics
    3. Foam
    4. Particle Playground
    5. Shatter -벽돌처럼 부서지는 효과
    6. Wave World


    ※ Stylize :양식(樣式)화 하다
    1. Brush Strokes -Stroke Destiny에서는 Brush의 간격을, Stroke Randomness에서는 적용범위를 설정
    2. Color Emboss -올록볼록 입체 앰보싱 효과
    3. Emboss -올록볼록한 판화로 찍어낸 효과
    4. Find Edges -물체의 외곽선 부분을 나타냄
    5. Glow -선택된 레이어의 가장자리를 부드럽게 발광
    6. Mosaic -사각모양의 모자이크를 만듦
    7. Motion Tile
    8. Posterize
    9. Roughen Edges -영상의 가장자리에 낡아서 닮은 한 느낌의 테두리를 만들어 액자처럼 나타나게 함. Edge Type에서 액자의 종류를, Border에서 액자의 두께를 설정.
    10. Scatter -파티클처럼 가루로 만듦
    11. Strobe Light -특정한 색상의 플래시를 터트린 것 같 은 효과
    12. Texturize -이미지를 지정해서 영상배경으로 사용
    13. Threshold -영상을 흑백으로 변환시키며 흑백 영역의 범위를 조절


    ※ Text
    1. Basic Text
    2. Numbers -숫자를 만들어 주는 효과
    3. Path Text -특정한 Path 모양에 맞춰서 흐르는 자막을 만듦
    4. Timecode


    ※ Time :시간
    1. Echo -움직이는 영상의 잔상을 만듦
    2. Posterize Time -프레임수를 줄여 뮤직 비디오 같은 효과
    3. Time Difference
    4. Time Displacement
    5. Timewrap


    ※ Transition
    1. Block Dissolve
    2. Card Wipe
    3. Gradient Wipe -다른 영상으로 서서히 변해가는 장면효과
    4. Iris Wipe
    5. Linear Wipe -현재 영상의 좌측에서 와이프로 닦아 내듯 하위 트랙에 놓인 영상이 나타남. 와이프 각도도 변경 가능.
    6. Radial Wipe -현재 영상을 시계 방향으로 닦아 내듯이 하위 트랙의 영상이 나타남.
    7. Venetian Blinds -블라인드를 젖히는 것처럼 현재 영상 위로 하위 트택으 영상일 나타나면서 전환


    ※ Utility
    1. Cineon Converter -영화급 색상으로 바꿔줌.
    2. Color Profile Converter
    3. Grow Bounds
    4. HDR Compander
    5. HDR Highlight Compression

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      Wrangler Rubicon

    현존하는 차중 나의 시타일이랑 제일 잘어울리는 차 그리고 제일 이쁜 차.. 히히
    아 너무 예쁘다.. 근데 먼저 운전면허부터 따야겠지? 침흘리기 전에.. 저렴한차 하나라도 굴리기 전에...

    Dimention

    Rubicon (2doors)

    Body style

    SUV

    LWH (mm)

    4,160 x 1,880 x 1,840

    Wheelbase (mm)

    2,420

    Tread front/back

    1,575

    Weight (kg)

    1,960

    Seating capacity

    4 (2/2)

    Engine & Transmission

    Engine

    I4 DOHC 16 Valve CRD

    Displacement (cc)

    2,776

    구동방식

    파트타임 4WD

    Capacity (ps/rpm)

    200/3,600

    Maximum torque (kg m/rpm)

    46.9/1,600~2,600

    Transmission

    전자식 5단 자동변속기

    Fuel tank (L)

    67

    주행연비

    10.7

    Suspension (front/back)

    5링크

    Break (front/back)

    V디스크/디스크

    Tire

    245/75 R17

    Price

    46,900,000 KRW





    오마이갓 어메이징한 인테리어.



    색깔들이 어찌이리 이쁜지!!! 파랑이 제일 맘에든다 ㄷㄷㄷ



    이걸타고 저렇게 오지를 달리는거야.ㅎ



    Customized Rubicons



    넘 이뿌자나!!!


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    Cat Teepee by Loyal Lux



    Cat Cabin by Loyal Luxe



    via
    Designboom

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    These amazing sculture captured my eyes and I found a new form-genre of art, Hyperrealism

    In painting and sculpture, the word "Hyperrealism" describes a photorealistic rendering of people, landscapes, and scenes.

    Hyperrealism is a genre of painting and sculpture resembling a high-resolution photograph. Hyperrealism is a fully fledged school of art and can be considered an advancement of Photorealism by the methods used to create the resulting paintings or sculptures. The term is primarily applied to an independent art movement and art style in the United States and Europe that has developed since the early 2000s.

    ---
    Wikipedia

    I looked into it a little more to find hyperrealist painting.


    Crystal dish with melons by Mauro David




    Australian Hyperrealist Sculptor, Sam Jinks. amazing works...




    The Hanging Man


    Untitled


    Woman and Child


    Untitled(baby)


    Girl's Face ll









    Another works by
    Ron Mueck, an Austrailan hyperrealist sculptor.

    Muecks’s works are detailed down to the last mole, the last wrinkle, and the last stubble of hair. The technical skill required to produce such intricate sculptures is mind-boggling.  But even from a photo, one can tell, the power of his sculptures lay not only in the detail or scale, but in the emotions his characters convey – vulnerability, loneliness, boredom – the emotions of every day life.
    Mueck has had a number of solo and group exhibitions around the world. In 1999 he was appointed to a two year post as Associate Artist at the National Gallery, London. In 2002 his sculpture Pregnant Woman was purchased by the National Gallery of Australia for AU$800,000.


    In Bed


    In Bed


    A Girl


    Boy





    Mask 2






    Jamie Salmon

    Self Portrait


    The Director (mr David Lynch!!!)


    Patricia Piccinini

    Undivided

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    I thought this might be tribute to Milan Kundera's book or something but obviously not?
    I love the title and the concept, and the way it exhibits itself, surrounded by bees,
    it feels like this is more than just one sculptural object, but definately touching my heart.

    From the homepage of dutch designer Tomáš Libertiny

    creater's introduction

    The Unbearable Lightness (2010) is a large sculptural object whose central figure is covered by a  skin of  natural honeycomb that was made by a swarm of 40.000 bees. The figure is fixed in a glass box reinforced with aluminum frames and suspended on industrial chains and heavy duty rigging system.

    This new work is a continuation of the earlier work The Honeycomb Vase (2006). The  premise was to work with beeswax, a seemingly very fragile and vulnarable material. Libertiny opted to find a story in the  inconspicuous. The inspiration was taken from Dostoyevskij's Brothers Karamazov. There the main character Aloysha is seemigly a non-hero material throughout the whole book. He is however the most enduring character and closest to whom we are or what we would be in the book.

    The natural beeswax is a by-product of life of a honeybee and comes in the form of a honeycomb cell. Libertiny found a way how to manipulate honeybees into building their home in a very concrete shape and control the process. His interest lies in alternation of a natural process in a way that is not natural thus creating tension between expectation and experience.

    The Unbearable Lightness is a metaphor for manipulation and control. It is a result of the combination of technology and nature. The bees as an inteligent and social mass are lured and manipulated into participating in building a Christ-like figure which represents a myth. The bees are doing what they do every day and what they do the best. The bees are designed by nature to do this repetitive job. Conceptually, there is a major influence of Albert Camus and his work entitled "The Myth of Sisyphus" whom he calles a "tragic hero". He knows his destiny but "decides" to go on even if it means no escape. The Unbearable Lightness is a dialectic formulation on fate and free will. It is a bitter sweet sypmhony.

    In the relation to Libertiny's other works, this is an extentesion of the idea and tradition of mimesis. However, Libertiny is more interested in immitation of a natural process (or a natural phenomena) itself rather then its representation. He also rather aims for something that nature alone would never do. So there is a tension between natural and industrial, freedom and control.





    copyright
    Tomáš Libertiny

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    A giant dead rabbit! love it!!!!!!!!!!!!!!!
    From the homepage of Austrian artist
    gelitin

    Hase / Rabbit / Coniglio
    Artesina, Piemont, Italy
    2005 - 2025
    soloshow
    The things one finds wandering in a landscape: familiar things and utterly unknown, like a flower one has never seen before, or, as Columbus discovered, an inexplicable continent;
    and then, behind a hill, as if knitted by giant grandmothers, lies this vast rabbit, to make you feel as small as a daisy.
    The toilet-paper-pink creature lies on its back: a rabbit-mountain like Gulliver in Lilliput. Happy you feel as you climb up along its ears, almost falling into its cavernous mouth, to the belly-summit and look out over the pink woolen landscape of the rabbit�s body, a country dropped from the sky;
    ears and limbs sneaking into the distance; from its side flowing heart, liver and intestines.
    Happily in love you step down the decaying corpse, through the wound, now small like a maggot, over woolen kidney and bowel.
    Happy you leave like the larva that gets its wings from an innocent carcass at the roadside.
    Such is the happiness which made this rabbit.
    i love the rabbit the rabbit loves me.

    After almost 5 years of knitting the rabbit found its final place in the italian alps (close to Cuneo). It waits there to be visited by you. You might even take your time or check back every now and then as the rabbit will wait for you 20 years from now on.


    Rabbit seen from the sky (one person sleeping on its belly)


    view from the mountain next door


    leg-sleep while the fog is moving in gently


    Rabbit during construction


    grassbunny


    Grass


    Margarita Jimeno, July 12, 2006, rock band: Jacinto Canek


    27 mai 2007


    pink agosto 2006 7


    Paolo Palmieri gen. 2008


    paolo palmieri aprile 2007


    hase3


    copyright gelitin

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    Badass legos with tatts - LEGO Tattoo Pilot Extra fine
    PILOT pen ads





    via designboom

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    my obsession with marine animals.
    jellyfish... squid.. krill... craqfish...
    among others, squid is the most attractive creature to me.
    I love the way they change the colour and pattern based on their emotions.

    Arent those amazing!!!!


    Larval Squid


    Squid, Papua New Guinea


    Glass Squid


    Caribbean Reef Squid


    Squid


    Caribbean Reef Squid


    Jumbo Squid


    Humboldt Squid


    mister Cuttlefish ;)


    Dumbo Octopus


    wow this is scary. Vampire Squid


    Pelagic Octopus


    Mimic Octopus

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    Im kinda into Information design right now,
    need a lot of study!


    <On Words> Concordance

    <Death Row>

    <Growing the Green Job Boom>

    <Immigration Nation>

    <The Biggest OPEs in History>

    <Get out the Vote>

    <Who is coming to America?>


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    Container houses



    Vardehaugen cabin for holiday



    looks like the cabin form them film Jonny Vang

    U build

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    페인터가 즐겨그리는 듯한 골격상, 얼굴 생김새, 그리고 extraordinary colour





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    ThreeASFOUR

    threeASFOUR is an
    avant garde fashion label that was originally established in 1998 as ASFOUR. Since 2005 the New York City based label consists of three designers, Gabi Asfour, Angela Donhauser, and Adi Gil, who were originally a part of the designer group ASFOUR, Featuring the three designers, as well as designer Kai Khune. Khune later left the group to pursue his own label. The experimental designs produced by threeASFOUR have been purchased and displayed by several museums.



    threeASFOUR is known as much for its bohemian personal past as it is for curving layers and intricately ethereal silhouettes, along with the famed circle bags that surfaced on Sex and the City. In 1998, the label—then called AsFour—was started by aspiring downtown designers Kai Kühne, Gabriel (Gabi) Asfour, Adi Gil, and Angela (Ange) Donhauser, who come from Germany, Lebanon, Israel and Tajikistan, respectively. Despite the wacky expressionism from the label’s founding members and the theatrical infighting that led to Kühne’s departure in 2005, the label has acquired clout and credibility in the mainstream. Highlights include a CFDA fund nomination in 2007, which put the team on par with Vogue darlings Phillip Lim and Erin Fetherston and gained them a T-shirt collaboration with the Gap (of all the CFDA nominees, their collection reportedly sold out first). Their avant-garde sensibility, which includes slashed wrap jackets and asymmetrical organza dresses, have also gained attention from prestigious museums like Victoria & Albert and the Met, who have acquired pieces for exhibitions. In 2008, the label branched out from the conceptual ready-to-wear it shows in New York to a swimwear collection.

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    1. BlogIcon jimmii 2010.12.01 23:00 신고

      스텔라 매카트니 대신 아디다스랑 계약맞아도 어울릴듯.

                                                      this place is decorated for me.. ㅋㅋㅋ!
                                                      I wish I know where these are from.


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